Kindness, Quality, Courage
Lila is a small team of 6 (and growing), united under one vision: Create the future of interactive entertainment. We strive for excellence in an inclusive, collaborative environment. We believe passion is the key to unlocking true potential.
Colin MacKie has been making games for 25 years.
At Insomniac Games, he helped shape the Ratchet and Clank series. This beloved franchise won dozens of awards and was acclaimed by critics and fans alike. He went on to lead Resistance: Fall of Man. It swept the PS3 game of the year awards.
Looking for a new challenge, he joined the Call of Duty team at Activision. Colin was senior through lead designer on 3 CoD titles which included the best-selling Call of Duty of all time -Modern Warfare 3.
Most recently, at Lucasfilm, Colin was the Design Director on the Vader Immortal VR series. Vader Immortal won 2019 VR experience of the year and was nominated for an Emmy for Innovation in Storytelling.
Brian grew up on stage in various theatrical performances and spent much of his college life honing Long Form Improv techniques with The Georgetown Player Improv Troupe.
As a career, Brian specialized in Documentary filmmaking, he has worked in the Film and Television industry in Los Angeles for more than 15 years.
His working life took an unexpected turn to Virtual Reality when he was called upon to assist Kite and Lightning Studio with several of their VR projects (including Senza Peso, GE subsea Experience, The Genesis out of body experience, Insurgent VR Experience). He also had the privilege of working with New Deal Studios, Jaunt, and the Stan Winston School of Character Arts on the VR Project Kaiju Fury, in which Brian both starred in and worked to fabricate the monster suits.
Brian's career has exposed him to a massive range of technology, creative insight, and practical application. Brian has 10 solutions to a problem before you even know it's a problem!